As soon as these animated scenes end, you are confronted with the harsh contrast of the game vs the anime. I think it's a clever way of recreating the series and it will be great for some fans, but in the end, it is a double-edged weapon. The game really focuses on trying to recreate iconic scenes from the anime through the adventure, it does so much that it actually uses a series of scenes taken straight out of the real anime. And as the game progresses we'll be switching the characters we control depending on which point of the story you are. This means when we start playing, close to the arrival of Raditz, we play as Goku. This time it's the game won't let you choose which character you'll use from the get-go, instead, it will change depending on the part of the story you're currently in. For those nostalgic of the two-dimensional classic struggle there is this Hyper Dragon Ball Z. This adventure here will take us through all the chapters of the adventure up to the Cell Saga. Dragon Ball fighting videogames lived a golden age on 16-bit consoles that had to reinvent itself in order to continue being valid. It's interesting to see how they manage to pull different versions of the same story in the many different games throughout the years.
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